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Hi! I had the chance to play your game for around 15–20 minutes.

First of all, I think the UI design and overall presentation are really clean and pleasant. The music also fits the game well and creates a nice atmosphere.

However, I think the biggest missing part is the feeling of visual progression. In this type of idle/clicker game, especially when you have auto-mining systems, it is very important that the player can constantly see things happening on the screen. Seeing miners working, more effects appearing, bigger reactions, and more satisfying feedback as you progress would make the upgrades feel much more rewarding. Right now, the lack of visual changes makes the progression harder to feel.

The same applies to the click upgrades. Upgrading them does not create a noticeable visual or gameplay impact, so the loop starts to feel repetitive quite quickly.

I also noticed that the asteroid pieces you mine look a bit blurry, which makes them feel less polished visually. The lines on the asteroid that indicate where it will break were not very clear to me at first; I only understood their purpose after playing for a while. Also, some asteroid pieces can go outside the asteroid area, which breaks the visual consistency a bit.

One small thing: getting 3–5 achievements within the first few clicks felt a little too much. I think getting 1 or 2 early achievements is common in these games, but receiving several at once reduced their impact a bit :D

Overall, I really like the clean UI, music, and the basic idea. Adding more visual feedback and making upgrades feel more impactful would make the progression much more satisfying. Great job, and good luck with the development!